Author Archives: Brian Turner
Giving Mobile Users Control
One of the wonderful things about developing for mobile devices is the ability to utilize their unique controls to make fun and interactive games. Unfortunately this can also be one of the downsides. While computers and consoles have rather standardized … Continue reading
Porting Noms the Fish to Android
Yesterday I started working on porting Noms the Fish over to Android. Most of the work I am doing will speed along the port to iOS (iPad/iPhone) devices, which will come later. The general mechanics of the game make for … Continue reading
Why You Should Use AutoPatcher
Establishing an automatic patching system for a game can be quite the daunting task for any game developer. If you are distributing your game solely on game portals that offer client updates (such as IndieCity), then you have nothing to … Continue reading